It’s a new year, and the devs at CD Projekt Red are turning their eyes away from Cyberpunk 2077 to focus on its upcoming sequel from the studio’s new Boston office. In a tweet, Cyberpunk narrative director Igor Sarzyński said that the team is ready to “officially kickstart our Orion [the codename for Cyberpunk’s sequel] journey” in the wake of Cyberpunk the first’s very successful Phantom Liberty expansion and 2.0 update.
And gosh, they sound confident. In the same tweet, Sarzyński declares that—after all its trials and travails—”2077 was just a warm-up” for whatever CDPR has in mind for its next Cyberpunk. That’s both an eminently understandable thing for someone excited about their next project to say and a profoundly wince-inducing thing to say about Cyberpunk 2077 in particular.
After all, to quote some of my colleagues at PCG, if Cyberpunk 2077 can be described as a “warm-up,” it’s the kind where you accidentally obliterate your…
อาซูลกราน่า เปิดบ้านชนะ เคตาเฟ่ 1-0 ในศึก ลา ลีกา เมื่อคืนวันพุธที่ผ่านมา ส่งผลให้ บาร์ซ่า รักษาสถิติชนะในลีก 7 นัดรวด ยังคงนำจ่าฝูงต่อไปตามเดิม
“เจอความยากลำบาก? (ในช่วงท้ายเกม) อันนี้ผมไม่ทราบ เมื่อคุณนำแค่ 1-0 คู่แข่งก็มองเห็นโอกาสความเป็นไปได้ เพราะพวกเขาเพรสซิ่งหนักกว่าเดิม” กองหลังฝรั่งเศสกล่าวผ่าน Movistar
คำพูดจาก สล็�…
เอเมอร์สัน เปไรร่า หัวหน้าผู้ฝึกสอน ทีมชาติไทย U20 ให้สัมภาษณ์ หลังการแข่งขันฟุตบอลชิงแชมป์เอเชีย รุ่นอายุไม่เกิน 20 ปี รอบคัดเลือก กลุ่มเอช นัดที่สาม
สำหรับ เกมดังกล่าว ทีมชาติไทย U20 พ่ายต่อ อิรักไป 0-1 ทำให้ทีมจบด้วยการเป็นอันดับ 2 ของกลุ่มเอช ด้วยการมีหกคะแนน และประตูได้เสียบวก 17
“ก่อนที่อิรักจะยิงประตูใส่พวกเราได้ พวกเราก็มีโอกาสถึง 3 ครั้งที่จะทำปร…
In a recent blog post Intel has made some bold claims about its new PowerVia technology, and how it’s been performing in Meteor Lake-based test chips, delivering a greater than 5% increase to clock speeds. According to Intel’s Ben Sell, vice pres. of technology development, that puts PowerVia on track for delivery next year along with the Intel 20A process node.
PowerVia represents a new way to create processors, effectively sandwiching the transistors in the middle of the chip, with the interconnects to the outside world on the front and the power wiring on the back. This so-called backside power delivery is a big shift in semiconductor manufacturing and at once simplifies, complicates, and alleviates issues with the ever-shrinking of transistors and processors.
PowerVia is going to be first sampled in the upcoming Arrow Lake generation of Intel processors (presumably 15th Gen Core) which is due in 2024 on the Intel 20A production process. But in order to speed up…
Like cutting the red tape on a six-lane gravel highway, the launch of Cities: Skylines 2 has been both huge and rough. While undoubtedly offering an improved core experience over the original, the game’s performance issues were so severe that Colossal Order started warning about them before the game came out. Moreover, certain core features you’d hope to see on release, were either unfinished or just plain missing.
One of the most requested features for Cities: Skylines 2 is modding tools, as Skylines is just one of those games that players just love to tinker with. The good news is that modding tools are coming. The bad news is it’s likely to be a few more months before we see them.
In Colossal Order’s latest “Word of the week” blog, CEO Mariina Hallikainen laid out the studio’s plans for implementing modding into the game. At present, she says “The Editor currently includes only maps and support for code modding, and we’re looking forward to getting those ready for an …
In his deep dive on the history of the best immersive sims, Rick Lane called 2014’s Consortium “a dynamic murder mystery that takes place inside a giant military plane” that was “rather rough around the edges”. Some of those edges are about to be sanded smooth, with indie developer Interdimensional Games announcing via Steam blog post that it’s developing Consortium Remastered.
“The original Source Engine build of CONSORTIUM has now officially been retired”, Interdimensional Games wrote, before explaining the beta of Consortium Remastered is available to anyone who obtained the original before it was delisted. Here’s how to access it in Steam:
- 1) Right click on CONSORTIUM 2014 and click “Properties”
- 2) Click on Betas
- 3) Enter the following password into the field: 4Owners0fCons0rtium0nly
Consortium’s hook is that you’re basically playing Quantum Leap. You the player are hurled into the year 2024 to take over the body of Bishop Six, an off…
Wo Long: Fallen Dynasty barely released on PC last week with a list of performance issues and broken mouse controls. Today, patch 1.03 starts to clean up what is probably the worst PC port of the year.
The patch notes, which are available on developer Team Ninja’s site, claim to fix a number of bugs and crashes as well as the camera controls when using a mouse.
At launch, moving your mouse felt like using a controller joystick. You had to work against what felt like a deadzone that prevented your camera from moving until you passed a certain threshold. It was unplayable for a fast-paced action game, especially if you were trying to aim a bow. Now, Wo Long’s mouse controls work like any other PC game.
The game’s numerous performance issues—which led to thousands of negative Steam reviews currently reflected as a “Mixed” appraisal on Steam—are a different story. The patch says it fixes “crash-prone situations that occurred in certain environments,” but so…
Intel has revealed the truth about AMD’s latest Ryzen 7000 mobile CPU family. Some models actually use old CPU designs with Zen 2 architecture, which dates back to 2019.
Shocking, isn’t it? Except Intel’s own 14th Gen desktop CPUs are, of course, based on the same Raptor Lake architecture as its 13th Gen CPUs. Which are, of course, only a very tiny tweak of its 12th Gen Alder Lake architecture.
And all that is before we get into Intel’s infamous 14nm Skylake architecture, which came out in 2015 and was then rebadged as Kaby Lake in 2017. Oh, and rebadged again as Coffee Lake. Skylake wasn’t truly replaced on the desktop until 2021, by which point it had been sold as 6th Gen, 7th Gen, 8th Gen, 9th Gen, and finally 10th Gen. Nice!
Intel’s latest marketing ruse, a post on its website brazenly titled “Core Truths”, likening AMD to not only a used car dealer but also a snake oil salesman, and now rather aptly leading to an error page reading “Oops, something went wrong”…
It’s not easy being a non-Balatro player amidst a horde of committed fans. People say things like, “A joker duplicating the joker that gives you x4 for playing the same hand, and one that did x4 for four of a kind,” or, “If you wanna scale that kind of build you basically then need red seals on all your face cards so it all repeats again,” and all you can do is sit there quietly wondering what the hell is going on. It’s a lonely feeling sometimes.
For the record, yes, I am talking about myself versus the rest of the PC Gamer team, which is deeply enamored with Balatro, the poker-themed roguelike deckbuilder that encourages cheating at a level that would get your fingers broken at any respectable casino. And they are not alone: Publisher PlayStack announced yesterday that more than 500,000 copies of the game have been sold across all platforms in just 10 days.
That’s an awfully big number for such a small game: Balatro was made by a solo developer who goes by the name Loc…
Revenant Hill made a big impression on us when it was revealed back in May: Associate editor Ted Litchfield said it “looks to press the gas on both autumnal vibes and the themes of early industrial labor organizing,” which actually sounds pretty spot-on when you consider that developer The Glory Society was founded by Night in the Woods co-creators Bethany Hockenberry and Scott Benson.
Sadly, six months later work on the game has been halted. The Glory Society announced on Twitter that “two key members” of the studio, including Benson, have been forced to step away from the project because of serious health issues, and it has thus decided to end development.
“We are a small team and we each wear multiple hats,” The Glory Society wrote. “This is a loss of several hard to replace hats in an environment where all hats are needed. Given the realities of schedules, budgets, and the fraught task of reworking the whole project within those parameters, the team has amicably deci…